I just finished Chimeric Violet and wow this game is amazing!! I love your way of storytelling I really want a body pillow of Iustirho after all this lol.
A downloadable game
Chimeric Violet is a bara VN with light RPG elements - the project started as just a writing exercise in putting together a small-scale, excessively gay low fantasy JRPG-ish story, and eventually took on enough material to try finishing off properly as a short game.
Taking place mostly in one city as it completely collapses over the course of a single night, the game works in reasonable quantities of monster-fucking offset with a decent amount of character interaction, at least trying for something approaching worldbuilding at times. While the direction might be a little self-indulgent, putting together something like this is an exercise in doing something entirely for yourself; and I hope that, if you try it, you’ll find something to enjoy in the characters, music, or at least in the fantastic art that goes far beyond what a project like this deserves.
Character & CG Artwork - kien-biu
Creature Artwork & Design - witnesstheabsurd
Character & CG Artwork - halakadira
Character, Battle & Landscape Artwork - shaedry
Costume Artwork - yukinayee
Pixel Art - alberttheimpact
Music - granulatedvacancies
- CHIMERIC VIOLET is now out!85 days ago
- Final Pre-Release Update (1 week left)92 days ago
- May Update RoundupMay 22, 2019
- The full soundtrack is now available!Apr 16, 2019
- We want your input for guest artwork + Final Character IntroductionsFeb 05, 2019
- CG Gallery details / The Great Underwear PollDec 14, 2018
- We're now on Twitter + 500 downloads.Dec 03, 2018
- Demo Update (25/11/18)Nov 25, 2018
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The game is amazing! I'm really enjoying every part of it. But I'm very stuck at the part where I get the Flares and then go all the way down and activate the last scene with Patricia. After that I know that I have to find the 2 last scenes with Meleuma and Greenhouse, and then activate the Flares somewhere. But I can't find any location of these 3 . Could you tell me where to go?
Thanks - to be clear, would that be the second scene with Patricia activated at this part of the industrial area?
To progress, after going to the next screen, you'll move to an intersection; the last Meleuma scene is in the area seen after going left, the last Greenhouse scene is in the area after going down.
After doing that, you should be able to access the last optional scene by going back to those three places in the industrial area.
After that's done, you use the flares automatically by progressing past this bridge area - if you haven't done all the optional chimera scenes when you get there, you'll be notified.
I hope that helped, please ask if you have further questions.
The game is really fun!! Just got past IT so far! Am I supposed to lose against him?
Yes, you could only progress through the first chimera fight by dying and picking 'submit'. The rest of the chimera battles don't have the part with the game over menu - the scenes will just progress directly after losing.
Thanks. Ayreen is a woman, so that kind of falls out of scope.
I do agree the age range is pretty narrow - Liesefranche is the oldest character to get CGs, and he's only 42.
For any future projects in this vein, I do want to have a bit more variety in that regard - none of the guys here have graying hair, for example, and the body types are fairly similar.
I can´t pass the battle vs it, that monster always paralyzes me with its scream and then i just cant move until i die, any hint? xD
Mac version or no..
Do I miss something permanent if I dodge the pixel monster in the hedgemaze via luring lights? and if so are there any other missable content like that?
edit: also are levels very important or not that necessary?
There's 7 optional scenes related to those - 6 if you run into the chimeras, and the seventh once they're all done. You can always go back and do them if they've been missed up until a specific point; where you'll be told that something hasn't been completed and asked if you want to continue without doing them or not.
Levels are related to that - they're not really used for anything game-wise, but after each encounter it lowers; with the final extra scene available once it falls to 10.
Excuse me, I have a question. No matter how many times you play, you can not proceed any more if you push any button from the bottom of the facility where the first monster is defeated and the person covered in the mask is in. How can I avoid it?
Are you using the current version of the game? The 28/06/19 version and later shouldn't have that problem.
If you are using the current version of the game and still have that problem, please tell me exactly what you did beforehand to help in identifying the issue.
I have the same issue, and i start to play this game today. How i fix it ?
Buffed Telwas,best Telwas
Did anyone else encounter an issue in which Orris suddenly starts speaking French (I think) during the Upstream route? My friend and I both encountered this.
No, that's just how it was written - suddenly changing languages at that point was just done to reinforce the fact that Orris there is just part of Iustirho's extended hallucination as the chimera becomes stable; while Aztargal, Zasaroja and the rest of the chimeras are actually speaking to him and not imagined.
Is there a game menu? I can't seem to find it... I want to save my progress and change the resolution of the game. Without a game menu, I can't seem to do these things. (I just started, at the first dialog interaction)
The menu is accessed through the 'esc' key - you can't save through it, however; you need to access the save points at these torches. Once you reach the first one, there's an ingame message to remind you about them.
Is there any way to get past that rolling orb puzzle? I just can't do it. I really hate these kinds of mechanics. And there's been no save point, so I'm really don't want to have to redo that long chain of boss fights beforehand.
A similar question was asked by 'glyic' below - did any part of that response help with your issues with that section? If it's causing that much frustration, then it'll be looked at for future revisions.
I eventually got lucky, but I got sent back to the start of the 1st room a lot. It's really frustrating to be sent back to the start of the previous room to have to do both over again i.e. from room 3 to 2 and then 2 to 1. Most of those orbs were moving way too fast, my reflexes aren't that sharp to catch a lot of those frame critical timings. It's why I avoid timing and platformer games i.e. "Mario/Sonic/Street Fighter/etc".
I was seriously wondering if I was going to be able to get to the end of the game. I almost never finished Wild Arms 3 because of an invisible floor puzzle with required jumping in the final dungeon, I forgot about the game for like 4 years.
Anyway, the idea that something could bar Zasaroja's progress through this maze was interesting, but it didn't get easier with repeated attempts. Which, I think multiple failures should start slowing down those orbs to half and eventually one-quarter speed, especially because you can't run in that area. And orbs in the 3rd map didn't disappear after multiple failures. But the 2nd map was where I had the most difficulty.
Sorry for only offering complaints so far because the story concept has been genuinely intriguing on many thematic levels. I mean, I think this would work even if it was a "safe for work" title. Not that I'm advocating changing to "sfw" but it's definitely engaging enough to keep me interested even in the event that inclusion of erotic content ceases to be possible. That said, I did enjoy the erotic male/male content and always look forward to more of that.
I really liked that the story became a juxtaposition of high fantasy meets an almost "Dr. Who" science fiction at the end, it reminds me a lot of The Witcher novels and games in that way. And even as I'm writing this I wonder if it's possible for planes of existence in this world to merge into being a "stable Chimera" i.e. bypass the need to hop from one reality to another or perhaps better facilitate it? Or perhaps they already are akin to a Chimera and that's why multiple planes of reality are possible?
It's rare that a game gives you a number of satisfactory closing elements while at the same time keeping you looking forward to what could come next. But that's what I feel you've accomplished and I'm looking forward to the future possibilities of our resident immortal madwoman dragging our favorite battered samurai through more inter-dimensional mayhem. XD
And level 69 was an awesome in game joke ^w^ XD Very much appreciated.
Sorry for the delay - that's finally been revised as of the 30-07-19 version, with the balls on the last two stages being removed on the next attempt once you return.
Thanks for all the feedback, and apologies for the inconvenience.
this game is so good. the writing is superb. the art and sound is phenomenal. by the end, i find myself so invested in this universe. and all of this for free lol. i could imagine myself paying $15 for this on steam. this game was an unforgettable experience. my meat is beat and i wish i had a body pillow of iustirho.
Thanks - it's always amazing hearing that at least some of what the game tried to do worked for someone.
A body pillow pattern honestly is pretty possible, but you'd probably have to wait for a little while for everyone to be free to do it, assuming it'd be human Iustirho on one side and his alternate form on the other...
loving this so far until i got to the moving black balls..... any tips for getting past that area?
The balls in the very last part are supposed to disappear on the next try if you get hit by them, I need to make sure that's actually happening. Other than that, the paths don't overlap, so you can usually get by just by standing in one spot and moving immediately as one passes you - in addition, the very last one can be bypassed by walking on the stone balcony, but people sometimes miss that because it uses a different tile.
I'm a little stuck after getting the flares. Where do I go from there?
At that point, you should be heading down to the area where the second chimera encounter happened, past the canals. You can progress past the point that was blocked off on the bridge now.
Thanks, I feel like an idiot cause I went down there, but I didn't think to actually go next to the gate. follow up question though, the game told me Patricia needs to see me one more time, or something like that, but I don't know where to find Patricia. If it helps, I have images 1-17 unlocked only.
That's for the last optional chimera scene - if you've done all the others (3 for Meleuma, 2 for Patricia, 3 for the Greenhouse), she appears in multiple screens in the industrial area to trigger it.
However, as a note, versions prior to the current release (16/07/19) had an issue that sometimes occurred when triggering the event, if you're using an older version and want to see the scene it might be a good idea to update before you complete the conditions.
I uploaded the game through the Itch platform and also separately. All I get is the welcome screen with the new game icon clicking. Nothing can be done after.
I once had a start but it stopped at the screen with Orris saying "They have advanced both sides". Then nothing.
Can you help ?
When you say "separately", are you just downloading 'CHIMERIC VIOLET Release (16/07/19)'.zip normally, extracting it and running 'Game.exe'?
Through just testing that again now, there appeared to be no issues - please let me know exactly what you're doing to help determine where the problem is.
I tried to upload the file.zip both directly from the link in the above text (unzipping and playing game.exe) and from the Itch link below and launching it. I always get the same thing : a very long time beginning screen (more than 5mn), then a still page with NEW GAME blinking but nothing appears when you try to click on it. Then nothing.
Only once there was a kind of beginning of story with the list of contributors and it stopped on a page with ORRIS and another character with the text : "They have advanced both sides ...". There was a down arrow below the text but clicking anywhere did nothing.
I have never played the game before and never seen the previous release. So I didn't upload the small file attached, nor the sound files.
Ok, what the fuck? INSANELY long unskippable intro that PAUSES when you aren't in the window? Are you a fucking sadist? I'm uninstalling right now. I haven't even begun to play. But nothing is worth this. I don't care if it's the best game ever, I fucking despise YOU.
I need help! .___.
Every time I visit the factory in the west circle and speak with Telwas for the first time, the game freezes when I return for the second time. What am I supposed to do?
Thanks for bringing up the issue - to be clear, what version of the game are you using, and where are you experiencing this problem specifically? As in, what occurred immediately beforehand, and what kind of freeze is it (black screen, can't move, etc.)?
hm, I visit the factory, speak with Telwas, and after that, I go to the place, where this large crowd of people is; I go back to the Factory, and then entering the hall Iusthiro just walks straight to the railing, the game freezes and I cannot move anymore.
I'm using the latest version, 16/07/19, but to be honest this issue occurred in earlier versions too.
Do you mean the part in the square where there's a comment made about the evacuation of the city?
You're not supposed to go in that direction at this point, instead you need to continue by going down to the bottom of the canals.
But thank you for the additional detail, I'll try to see what makes going in that order cause this issue.
This game looks reallly interesting and the trailer hooked me in! But umm, I have a problem.The download link seems to give me something other than the game soo uhh, how to solve this?
That's just a save file to skip over the content covered in the demo for those who played it - the game is "CHIMERIC VIOLET Release (16/07/19).zip" (as of writing, the date reflects the current version).
Thank you VERY MUCH for making this game! I really enjoyed this all day.
I think there is a bug where all collection of CG is open even if Side A is seen.(Not B)
May I ask your Check this part?
And,,,, IUSTIRHO, he is a very handsome, awesome, Cool Guy. I REALLY like him. So, I wish Another Side he could be much happier as a human.(no chimera..).. hehe...
I love "chimeric-violet"!!! THANK YOU AGAIN!!!!
Thank you so much for this game! I've been putting all of my spare time into it all week!
Quick question, though. It was mentioned that seeing all of the chimera scenes -- including the last, secret one -- would affect the ending. I saw the scene with Iustirho and resurrecting Yaldukra, but the ending that I went on to see (Side B) seemed exactly the same.
Did I miss something? Was that not the last one? I'm fine with spoilers if you have to just tell me in what way it should be different.
I'd really appreciate your help. I love this story, and I'd like to see everything.
Thanks, it's fantastic knowing that you found it all interesting enough to be worth spending that time on.
You're not missing anything with the ending - Yaldukra being there is what's different. After that extra scene is done, he appears in several scenes in both the Upstream and Downstream endings that he'd have been absent for otherwise.
Sorry for any miscommunication that occurred there - without spoiling anything in that initial post, I was trying to make it clear that the scene would have a further effect, but not that its main purpose would be to change the ending.
Ahhh, I see. It's strange, though; I could have sworn that he was there before. I remember being really confused about it and all of the surrounding dialogue that suggested that I should know why he was there.
Then again, I could be getting characters mixed up. There are a lot of names to remember. (Hopefully it wasn't actually a bug; I have no idea of how I'd reproduce that one.)
Good to know that I'm not missing anything, though. Now that I've experienced all of it, thanks so much for a great game!
That does seem odd - did you do one ending without seeing all the chimera scenes, then go back and do the remainder you missed + the Yaldukra scene before doing the second ending, but still had him show up in the first? I'll have to look into that further as a potential issue if that's the case - thanks for your help.
Either way, it's great to hear that you enjoyed your time with the game.
I did both the upstream and downstream ending first without seeing the final chimera scene. I don't remember seeing Yaldukra in upstream, but I distinctly remember the whole "I'm guessing that you had something to do with this," conversation in downstream. I also remember being really confused when he spoke about how his tattoo reacted to... something that sounded likely sexual in the Side B content.
Then, I went back and finished the chimera scenes before going downstream again, and I didn't initiate any conversations with Yaldukra because I'd already seen them.
The extra chimera scene was the only one that I hadn't been through by the first go-round, though, so maybe it had something to do with that? I also remember running into some chimera in that well-lit area right nearest to the extra scene, but I never caught up with them, nor could I get them to reappear. My guess would be either THAT... or that I at some point played the game in a fugue state and had unlocked all of the chimera scenes all along. (Although the latter wouldn't explain how I went back and saw the scene after I re-loaded my save; I only saved once before the point of no return.)
Sorry if I'm not much help with identifying the issue. I haven't noticed that anyone else has claimed the same, fortunately, so maybe it's just some sort of fluke with how I handled the files.
Same exact thing is happening to me and I'm not even done yet. I saw the scene with Greenhouse, I walked past the save point and it said something was unfinished, so i walked back to a random area, the usual glitchy chimera flew at me (it looked like Patricia) and.. nothing happened - then the bridge would let me pass without talking about being 'unfinished'. Then, downstream, Yaldukra says I saved him somehow. I'm thinking something bugged out and a scene was just.. skipped?
Reloading and trying my best to start the fight with it changed pretty much nothing, exact same problem over and over.
Amazing!!I love your works.Some monster things and a handsome man make this game wonderful!The protagonist of the game became one of the chimeras so that I loved him so much.I really like the scenes where these heroes turn into villains.It makes me so hard!Maybe I am so erotic?
Umm, I'm not sure if this is a glitch or not, but I have no method of going back in a menu. So like, if I enter into the skills menu but I don't have enough sp to act, then I softlocked myself and have to exit the game and go back to my last save
Damn, I was waiting anxiously for this game to be released and now that it has... I just wish I had money to throw at you. I know its free to get, but its just perfect, the art is great, and I love how it has a great worldbuilding and some bizarre stuff to it, which I enjoyed a lot. I hope there is a sequel...
Thanks, it's great to hear it lived up to what you were expecting from it.
While I have started working on another project, it's pretty different from this, and won't be seen for a fair while.
Still, thanks for your interest regardless - it's definitely something that will be taken into account with other future ideas.
Hey there, I created an account just to comment on this!
Loved the game and all it had to offer, amazing artworks, music and plotline! Loved Iustirho and Zasaroja in particular, and the world building was surprisingly deep. This game really scrathced the itch I had for a plot focused bara VN-RPG, there's not many of those (And none as good and as polished as this one, in my opinion). Definetly keeping an eye out for your future projects! And again congrats on your great project, best wishes!
That's wonderful to hear, thank you so much - I'm glad what the tone and characters were aiming for ended up being what you were looking for. The lack of anything which mixed those elements up in quite the same way was the reason why this game was made - although that could also have been because it didn't need to exist, it's fantastic to see people who think otherwise.
Thank you for your interest in potential future games - however, while I have already started on another project, it's going to be very different, and may be fairly far off.
Um... my game crashed in the epilogue when Z (can't be bothered to spell her name) went into the monument. I briefly got an error message I didn't have time to read and then the game restarted at the beginning like I was starting up a new game.
Was... was that supposed to happen? Was this entire thing just one massive troll?
It is intended, but it's not quite a restart - I'm not sure if you closed it at that point, but if you did, I can only say to keep going through it when that occurs.
So... I have a quick spoiler question. I just finished the second chimera battle and... Is the guy died ? Because you showed off his sex scenes on twitter and I didn't get to see them yet. What the heck? Was I supposed to go back for him? Is there a way to save him?
I can at least say not to worry that you missed anything so far. The very few times something can be missed or a separate save is recommended, you'll be told directly.
Any tip on how to beat the first chimera boss?
You aren´t supposed to. Chimeras can´t be beat, you always lose to them. In order to continue the story from the first boss, you have to choose the "Submit" option, insted of trying again.
is it possible if we could get a walkthrough or a guide,simpletons like me are unworthy of this journey. can we geta guide to unlock all the cg?
All the CGs unlock automatically once you finish the Side B ending.
But there's not that many missable scenes before that - it's really only if you don't run into either the third Meleuma or Greenhouse encounter in the industrial area (which are also needed to start the last optional chimera scene); which if you haven't done triggers the message about missing something.
Other than that, everything is on the main path.
If you meant a guide on how endings work, that was covered in the release devlog - hopefully that helps.
How do you save the game caz i cant find it anywhere in the settings menu?
The save points are the torches with violet flames - just walk up to one and press Enter to bring up the save menu.
What to do with the last boss (the hand with a closed eye in it)? I can't damage it or its companions and they can barelly damage me.
For Lowjatar phase 1, you need to disable the accompanying enemies with skills that match them (for example, using Xanthellum on the enemy Xanthellum). After all of them are removed, hitting Lowjatar with anything moves you to the second phase, which is a normal fight.
Still haven´t finished the game, but just for the sake of planning on how I will complete it, cI would like to know, since you end up losing levels after a Chimera scene, is it possible to end the game even after all their scenes, or do i have to pick and choose which ones I want to see or not???
Getting all the optional chimera scenes is actually required to see the last extra one, so it's encouraged to not miss any - the point of no return for them also has plenty of warning with chances to save beforehand. With all of the chimera scenes, Iustirho's level falls to 10, but that doesn't make completing the game any harder - the levels (and Iustirho getting weaker / more tired) are mainly just there for presentation.
Ok, thank you very much. I was mostly worried because of him losing his skills/abilities, so I thought that if I arrived at later points I would REALLY need them and since they wouldn´t be usable, I wouldn´t be able to proceed in the game.
Really quick question. So I came to the part right before I had to launch the firework and the game is telling me I'm missing something. I for the life of me cannot figure out what it is!! The factory is closed, I can't find anyone in parliment, the mansion in the beginning of the game is empty. I don't know what I need to do.
Also, this door leads to the mansion dungeon for some reason....
That incorrect area transition was fixed in the 29/06/19 version, but thank you for bringing it up regardless.
If you're getting the message you've missed something before the bridge, it means you haven't done all the chimera scenes yet - 3 for Meluma, 2 for Patricia, 3 for the Greenhouse. It's likely you missed one of them in the industrial area.
My game froze after defeating the LowStar? (Person in the giant gold eye) thing....and I had to close and I'm at before the battle. Is that normal?
I just checked the sequence again on the current version of the game, and nothing appeared to freeze - at which part did you experience the problem? Still on the battle screen, immediately afterwards with Iustirho on the stairs, or after the subsequent CGs?
emm my game bug/crashed at the ending after finishing upstream and downstream. some thing wrong about script and my game refreshed soon. happened when yellow hair zasaroja when up to the light part.(sorry if im not that clear it happened really fast i couldnt get a screenshot before game restart)
i tried redownload the newest edition and switched the side i played first and still im stuck at the yellow hair zasaroja when she is steping into the stair and bug when i reach the light(end of map) also game reset the side u finished after the bug.
That isn't actually an error.
After it 'resets', just keep going.
i tried again and i managed to get something useful?
script b line 1622 NoMethodError occurred undefined method item something. hope they help with how to fix this. feels bad cant see the ending cuz this
Yes, that isn't an actual error - it's the intended path, and part of the ending.
Don't close the game, and just keep going when the opening plays again.
Amazing game!!! The artwork, the suspense, the whole world building was fun to piece together... But the story left me a little confused. Mind answering some questions bdellium?
1. Why did the story split in to Upstream and Downstream? The choice to help or leave felt a little too simple to cause the main story world to diverge in to two.
2. I thought the 5th chimera were the separate bodies of Iustirho and Zasaraja? What does that make the monolith?
3. Any extra info on Stelia (Monolith Girl) & Trelloth Nilkaile (mysterious benefactor)?
Thank you so much - I'm glad you didn't mind the game, and it's great to see that the events of the ending caught some interest.
I'll try to answer some of your ending-related questions, just pushing it down a bit because of spoilers:
1. The presence of the monolith itself was what caused the divergence in events - Telwas couldn't have summoned it without Iustirho being there at that point. It being there in the Downstream ending caused the osphor to be drained from the world of the Upstream ending, resulting in Zasaroja's transmigration plan.
2. The monolith not only is not a chimera, but it wasn't created during the events of the game - it existed long, long before; and it was just summoned to Ledra. It's the artifact all osphor stemmed from, essentially its blood; which when wounded in past millennia infected the setting.
Telwas only knew a tiny bit about what has been written about it, as the only proven aspect about it was the ability to draw osphor back into itself. The place seen in the Side B ending is not where it originated, but it was where it had been residing for the past couple of thousand years - the same place Stelia is now.
3A. Nilkaille isn't that complicated - he's a wealthy and connected businessman who over the past decades has cultivated a substantial interest in occultism, and was part of getting Zasaroja in the right place to try setting off the events of the game. The reason why he kills himself in the Downstream ending is because of the monolith tying the chimeras to Ledra. He planned on having the Greenhouse perform the same procedure on him as Patricia did to Yaldukra (which had become more urgent because of his critically failing health), but it was out of reach - the inoculations required to get into the city may themselves have killed him at that stage.
In the Upstream ending, he successfully convinces the Greenhouse to perform the procedure - the man Zasaroja talked to her about in the earlier black and white segment was him. Knowing about the eventual fate of osphor in that plane, he tested the transmigration procedure a few times to jump to the world of the Downstream ending, resulting in his appearance in front of Orris and Viqevi. This version of Nilkaille also is taken along with the other chimeras and their associates when they leave with the monolith.
3B. Stelia is a little more complicated. There's a lot of backstory that could be explained in full, but to keep this from going too long (and not getting into too much of what might constitute a future project), there are a couple of things that can be confirmed.
As the name suggests, she's Greek.
She's in a senior directorial position in the city seen in the Side B ending, where the presence of the monoliths is a known quantity.
The 'Accountant' she refers to isn't a person, as such.
The contact with Zasaroja was entirely unexpected - she has some awareness of other universes, but she has far from all the answers, and was basically put in
this situation and left to figure things out through trial and error for millennia.
As can be inferred from that, she is effectively immortal - but it's the same for the entire society she inhabits. She's seen looking somewhere in her 30s, but she doesn't stay fixed to that appearance - she ages and dies at a normal rate, then her body is reborn from the ocean at her 'baseline' age with seamless continuity of consciousness - for her, mid-20s, for others it can skew older.
I hope that answered some of your questions - if there's anything else you'd like to be clarified, please don't hesitate to ask.
Not going to lie, I'm confuse on where to go next? Its after the 2nd Chimera and I'm supposed to meet the parliament. I went up to the top area and got a cutscene to where a person runs away. Left and came back and everyone was gone so I'm just wandering around aimlessly trying to get something to happen.
Do you mean the flashback when you enter the gardens?
The way to Parliament starts with the right part of the cross-shaped intersection - the door to continue further is at the right side of the next area, next to a save point.
Thanks! Trying not to be hand-holded but I got past the part where the eggs-hatched and had that dialogue between them when I went towards the direction of the factory. Not exactly sure where I'm heading off next....maybe I overlooked the dialogue?
You're heading down to where the second chimera encounter took place (the first time the egg chimera was seen) - after seeing the dialogue in the canals, you can go past the part that was blocked off before. Please don't feel bad about asking questions - it's good to know when the given directions aren't as clear.